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Trench VR

Diving into the deep end of the digital ocean----
Manmade VS Nature


I'm responsible for creating all 3D coral and ocean trash assets, modeling and texturing

This is a freelance project I worked on for Snow Yunxue Fu, new media artist and professor at NYU Tish.


Trench is a virtual reality project that is set in a digitally simulated space resembling an abstracted oceanic environment not unlike the Mariana Trench. While diving deeper into the simulation, the participant approaches various CGI marine-like objects, which will trigger natural and glitched phenomena that alter the digital experience. The glitching and abstraction of these objects and the environment will be based on the visualization of data from environmental research.

More info on Snow's website-

thumbnails from Trench

Modeling and texturing process

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